land: Difference between revisions

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You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command.
You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command.


<code>_helicopter [[move]] [[getPosATL]] _destination;
<code>_helicopter move [[getPosATL]] _destination;
[[sleep]] 3;
[[sleep]] 3;
[[while]] { [[alive]] _helicopter) && ![[unitReady]] _helicopter } [[do]]
[[while]] { [[alive]] _helicopter) && ![[unitReady]] _helicopter } [[do]]

Revision as of 13:00, 12 May 2022

Hover & click on the images for description

Description

Description:
Forces a helicopter landing.
Groups:
Unit Control

Syntax

Syntax:
helicopter land mode
Parameters:
helicopter: Object
mode: String - can be one of:
  • "LAND" - Complete stop
  • "GET IN" - Hovering very low, for another unit to get in
  • "GET OUT" - Hovering low, for another unit to get out
  • Logo A2.png1.00 "NONE" - Cancel a landing
Return Value:
Nothing

Examples

Example 1:
_cobraOne land "LAND";

Additional Information

See also:
landAt allAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hardrock - c
Posted on Aug 04, 2006 - 10:56 (UTC)
Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in Armed Assault).
SNKMAN - c
Posted on Sep 26, 2010 - 12:02 (UTC)
To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination. You can fix a landing bug by using a short delay bevore checking the unitReady command. _helicopter move getPosATL _destination; sleep 3; while { alive _helicopter) && !unitReady _helicopter } do { sleep 1; }; if (alive _helicopter) then { _helicopter land "LAND"; };