dayTime: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x2= Get hour, minute, seconds:
|x2= Get hour, minute, seconds:
<code>private _daytime = dayTime; // assuming dayTime returns 1.66046
<code>private _daytime = dayTime; // assuming dayTime returns 1.66046
private _hours = [[floor]] _daytime; //  1
private _hours = floor _daytime; //  1
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); // 39
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); // 39
private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37</code>
private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37</code>

Revision as of 13:02, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
Multiplayer:
Returns the current local in-game time in hours.
Groups:
EnvironmentMission InformationTime

Syntax

Syntax:
dayTime
Return Value:
Number - Day time using a 24 hour clock, using fractions of hours.

Examples

Example 1:
dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game
Example 2:
Get hour, minute, seconds: private _daytime = dayTime; // assuming dayTime returns 1.66046 private _hours = floor _daytime; // 1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37

Additional Information

See also:
date dateToNumber BIS_fnc_timeToString time skipTime systemTime systemTimeUTC

Notes

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