evalObjectArgument: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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''// returns array [1009.0351, 1319.4928]''
''// returns array [1009.0351, 1319.4928]''
(findDisplay 128 displayCtrl 51) [[evalObjectArgument]] ["_unit_1", "POSITION"]</code>
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]</code>


|seealso= [[setObjectArguments]]
|seealso= [[setObjectArguments]]
}}
}}

Revision as of 13:05, 12 May 2022

Hover & click on the images for description

Description

Description:
Return argument in mission editor of a given object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map evalObjectArgument [object, argument]
Parameters:
map: Control
[object, argument]: Array
Return Value:
Anything

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]

Additional Information

See also:
setObjectArguments

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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