hasInterface: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 44: | Line 44: | ||
}; | }; | ||
if (! | if (!isDedicated) [[then]] { | ||
//run on all player clients incl. player host and headless clients | //run on all player clients incl. player host and headless clients | ||
}; | }; |
Revision as of 13:07, 12 May 2022
Description
- Description:
- Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client.
- Groups:
- Multiplayer
Syntax
- Syntax:
- hasInterface
- Return Value:
- Boolean
Examples
- Example 1:
_isHC = !(hasInterface || isDedicated);
- Example 2:
_isHC = !hasInterface && !isDedicated;
Additional Information
- See also:
- isDedicated isServer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 21, 2014 - 14:55 (UTC)
- Killzone Kid
-
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };