a != b: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[(!?=?=?)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([^|]+\|)(!?=?=?\+?-?)\]\]([^<]*) *<\/code>" to "<code>$1$3$4</code>")
Line 60: Line 60:
|r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise
|r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise


|x1= <code>if (_counter [[a != b|!=]] 4) then
|x1= <code>if (_counter != 4) then
{
{
hint "The counter is not equal to the number 4";
hint "The counter is not equal to the number 4";
}</code>
}</code>


|x2= <code>if (vehicle player [[a != b|!=]] player) then
|x2= <code>if (vehicle player != player) then
{
{
hint "you are in a vehicle";
hint "you are in a vehicle";
Line 74: Line 74:
}</code>
}</code>


|x3= <code>if (fuel truck1 [[a != b|!=]] 1) then
|x3= <code>if (fuel truck1 != 1) then
{
{
hint "Truck1 has less than a full tank of fuel.";
hint "Truck1 has less than a full tank of fuel.";

Revision as of 13:27, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns whether one value is not equal to another. String comparison is case-insensitive (e.g "STRINGtext" != "stringTEXT" // returns false).
a and b types must match: comparing e.g String with Number is invalid.
Groups:
VariablesMath

Syntax

Syntax:
a != b
Parameters:
a:
Introduced in Logo A0.png1.00 Logo A1 black.png1.00 Logo A1 black.png1.08 Arma 3 logo black.png2.00
Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean
b: identical to a's type
Return Value:
Boolean - true if a is different from b, false otherwise

Examples

Example 1:
if (_counter != 4) then { hint "The counter is not equal to the number 4"; }
Example 2:
if (vehicle player != player) then { hint "you are in a vehicle"; } else { hint "you are on foot"; }
Example 3:
if (fuel truck1 != 1) then { hint "Truck1 has less than a full tank of fuel."; }
Example 4:
if (alive _unit1 != alive _unit2) then { hint "One of the units is dead while another is alive" };

Additional Information

See also:
== Operators

Notes

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