getAllEnvSoundControllers: Difference between revisions
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|x1= <code>[[getAllEnvSoundControllers]] [[position]] [[player]]; | |x1= <code>[[getAllEnvSoundControllers]] [[position]] [[player]]; | ||
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|seealso= [[getAllEnv3DSoundControllers]] [[getEnv3DSoundController]] [[allEnv3DSoundSources]] [[selectBestPlaces]] [[getSoundController]] [[getSoundControllerResult]] [[getEnvSoundController]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] [[Arma 3: Sound]] | |seealso= [[getAllEnv3DSoundControllers]] [[getEnv3DSoundController]] [[allEnv3DSoundSources]] [[selectBestPlaces]] [[getSoundController]] [[getSoundControllerResult]] [[getEnvSoundController]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] [[Arma 3: Sound]] | ||
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Revision as of 13:34, 12 May 2022
Description
- Description:
- Returns an array containing the names and values of environmental 2D sound controllers, variables that can be used in simple expressions when configuring sounds.
- Groups:
- Sounds
Syntax
- Syntax:
- getAllEnvSoundControllers position
- Parameters:
- position: Position
- Return Value:
- Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
- "rain"
- "night"
- "windy"
- "daytime"
- "meadows"
- "trees"
- "houses"
- "forest"
- "sea"
- "coast"
- "altitudeGround"
- "altitudeSea"
- "shooting"
- "deadbody"
- "fog"
- "yearTime" (since Arma 3 v2.07.148385)
- "ambientTemp" (since Arma 3 v2.07.148385)
- "snow" (since Arma 3 v2.07.148385)
Examples
- Example 1:
getAllEnvSoundControllers position player; /* returns e.g [ ["rain",0], ["night",0], ["windy",0.161588], ... ] */
Additional Information
- See also:
- getAllEnv3DSoundControllers getEnv3DSoundController allEnv3DSoundSources selectBestPlaces getSoundController getSoundControllerResult getEnvSoundController getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount Arma 3: Sound
Notes
-
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