language: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\{\{ *codecomment *\|([^}]*) *\}\}([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 12: Line 12:
|r1= [[String]] - See [[Stringtable.xml#Supported_languages|supported languages]] for possible values
|r1= [[String]] - See [[Stringtable.xml#Supported_languages|supported languages]] for possible values


|x1= <code>_myLanguage = language; {{codecomment|// will return "English" if game language is set to English}}</code>
|x1= <code>_myLanguage = language; // will return "English" if game language is set to English</code>


|seealso= [[Stringtable.xml]] [[getTextRaw]] [[localize]] [[isLocalized]] [[diag_localized]] [[BIS_fnc_localize]]
|seealso= [[Stringtable.xml]] [[getTextRaw]] [[localize]] [[isLocalized]] [[diag_localized]] [[BIS_fnc_localize]]
}}
}}

Revision as of 13:34, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns current game language.
Groups:
System

Syntax

Syntax:
language
Return Value:
String - See supported languages for possible values

Examples

Example 1:
_myLanguage = language; // will return "English" if game language is set to English

Additional Information

See also:
Stringtable.xml getTextRaw localize isLocalized diag_localized BIS_fnc_localize

Notes

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