setPilotCameraDirection: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= < | |x1= <sqf>vehicle player '''setPilotCameraDirection''' [0,1,0] //re-centers the camera</sqf> | ||
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraRotation]] [[setPilotCameraTarget]] | |seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraRotation]] [[setPilotCameraTarget]] | ||
}} | }} |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Sets the direction of object airplane or helicopter pilotCamera (vector in model space).
- Groups:
- Pilot Camera
Syntax
- Syntax:
- object setPilotCameraDirection Vector3D
- Parameters:
- object: Object
- Vector3D: Array - [x,y,z] - format Vector3D relative to the model centre (In a similar fashion to PositionRelative)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- hasPilotCamera getPilotCameraPosition getPilotCameraDirection getPilotCameraRotation getPilotCameraTarget setPilotCameraRotation setPilotCameraTarget
Notes
-
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