The AI – ArmA: Armed Assault
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==FSM's== | ==FSM's== | ||
Finite State Machine or ('''FSM''') are the files used in giving the unit a primary method of coordinating '''A'''rtificial '''I'''ntelligence. Essentially this means that any one with a compatible '''FSM''' editor can create and design the '''AI''' to their liking. | Finite State Machine or ('''FSM''') are the files used in giving the unit a primary method of coordinating '''A'''rtificial '''I'''ntelligence. Essentially this means that any one with a compatible '''FSM''' editor can create and design the '''AI''' to their liking. This will be a very powerful tool of the future for mission editor's and addon makers alike. | ||
More information can be found in the [[FSM]] structure and concepts article. | More information can be found in the [[FSM]] structure and concepts article. |
Revision as of 07:18, 10 March 2007
Introduction
Hopefully this will turn into a useful article about the AI. Please add your knowledge and findings.
AI Features
Infantry
- flanks very aggressively.
- Use & enter building structures for cover
- leap frogging
- taking cover more actively
- Reloading & Rearming while in combat on their own.
Air
Tanks
AI Behavior
Influencing the AI through Scripting
knowsAbout Command
FSM's
Finite State Machine or (FSM) are the files used in giving the unit a primary method of coordinating Artificial Intelligence. Essentially this means that any one with a compatible FSM editor can create and design the AI to their liking. This will be a very powerful tool of the future for mission editor's and addon makers alike.
More information can be found in the FSM structure and concepts article.