setStamina: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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Note that [[setStamina]] will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command [[setFatigue]] in a range of '''0..1'''. Example: | Note that [[setStamina]] will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command [[setFatigue]] in a range of '''0..1'''. Example: | ||
< | <sqf>getStamina player; // 8.58 | ||
getFatigue player; // 0 | getFatigue player; // 0 | ||
player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle. </ | player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle. </sqf> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 10:57, 13 May 2022
Description
- Description:
- Set units' stamina (seconds until depletion)
- Groups:
- Stamina System
Syntax
- Syntax:
- unit setStamina stamina
- Parameters:
- unit: Object
- stamina: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 30, 2015 - 01:50 (UTC)
- Molaron
- "setStamina" has the same effect as "setFatigue".
- Posted on December 26, 2018 - 11:34 (UTC)
- demellion
-
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.