displayRemoveEventHandler: Difference between revisions

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m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
Line 43: Line 43:
<sqf>_myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"];</sqf>
<sqf>_myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"];</sqf>
Then this would be the correct code to remove that eventHandler again:
Then this would be the correct code to remove that eventHandler again:
<code>findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];</code>
<sqf>findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];</sqf>
</dd>
</dd>


</dl>
</dl>

Revision as of 10:58, 13 May 2022

Hover & click on the images for description

Description

Description:
Remove a given event handler from the given display.
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
display displayRemoveEventHandler [handlerType, id]
Parameters:
display: Display
handlerType: String - Type of the event handler
id: Number - Index of the event handler
Return Value:
Nothing

Examples

Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerialization Display displayAddEventHandler displayRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler:
_myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"];
Then this would be the correct code to remove that eventHandler again:
findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];