setCompassOscillation: Difference between revisions
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|x1= Set compass to oscillate every second within -90/+90 degrees: | |x1= Set compass to oscillate every second within -90/+90 degrees: | ||
< | <sqf>setCompassOscillation [rad 90, 1, 1];</sqf> | ||
|x2= Change heading every 60 to 90 seconds: | |x2= Change heading every 60 to 90 seconds: | ||
< | <sqf>setCompassOscillation [rad 180, 60, 90];</sqf> | ||
|x3= Make compass go crazy: | |x3= Make compass go crazy: | ||
< | <sqf>setCompassOscillation [rad 360, 0.1, 0.2];</sqf> | ||
|x4= Reset to default behaviour: | |x4= Reset to default behaviour: | ||
< | <sqf>setCompassOscillation [-1, 0, 0];</sqf> | ||
|seealso= [[visibleCompass]] [[shownCompass]] [[shownCuratorCompass]] [[showCompass]] [[showCuratorCompass]] | |seealso= [[visibleCompass]] [[shownCompass]] [[shownCuratorCompass]] [[showCompass]] [[showCuratorCompass]] | ||
}} | }} |
Revision as of 15:46, 14 May 2022
Description
- Description:
- This command sets random heading on the player's compass (both in map and in 3D view) with given frequency, which is also randomised.
- Groups:
- Interaction
Syntax
- Syntax:
- setCompassOscillation [angle, frequencyMin, frequencyMax]
- Parameters:
- angle: Number - heading deviation angle in radians; the random angle will be picked up from [-angle...+angle] range
- frequencyMin: Number - lower bound of heading change in seconds
- frequencyMax: Number - higher bound of heading change in seconds
- Return Value:
- Nothing
Examples
- Example 1:
- Set compass to oscillate every second within -90/+90 degrees:
- Example 2:
- Change heading every 60 to 90 seconds:
- Example 3:
- Make compass go crazy:
- Example 4:
- Reset to default behaviour:
setCompassOscillation [-1, 0, 0];
Additional Information
Notes
-
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