buttonAction: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r2= [[String]] | |r2= [[String]] | ||
|x1= <sqf>buttonSetAction [100, {player exec "reply.sqs"}] | |x1= <sqf> | ||
_action = buttonAction 100; // Returns {player exec "reply.sqs"}</sqf> | buttonSetAction [100, { player exec "reply.sqs" }] | ||
_action = buttonAction 100; // Returns { player exec "reply.sqs" } | |||
</sqf> | |||
|seealso= [[buttonSetAction]] | |seealso= [[buttonSetAction]] | ||
}} | }} |
Revision as of 23:48, 10 July 2022
Description
- Description:
- Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- buttonAction idc
- Parameters:
- idc: Number - Button IDC
- Return Value:
- String
Alternative Syntax
- Syntax:
- buttonAction control
- Parameters:
- control: Control
- Return Value:
- String
Examples
- Example 1:
- buttonSetAction [100, { player exec "reply.sqs" }] _action = buttonAction 100; // Returns { player exec "reply.sqs" }
Additional Information
- See also:
- buttonSetAction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control