Mission Editor – ArmA: Armed Assault Talk
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:A trigger is deactivated as soon as the condition is false again. --[[User:Raedor|raedor]] 02:31, 29 March 2007 (CEST) | :A trigger is deactivated as soon as the condition is false again. --[[User:Raedor|raedor]] 02:31, 29 March 2007 (CEST) | ||
::That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --[[User:Ceeeb|Ceeeb]] 03:41, 29 March 2007 (CEST) |
Revision as of 02:41, 29 March 2007
Could anyone with the knowledge please help confirm or add to the following parts:
- Unit - Info Age : Couldn't get any result testing this.
- Trigger - Type - Switch : I can't seem to get a consistent result testing this with different waypoints etc.
- Trigger - On Deactivation : Not 100% on how deactivation occurs.
- Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it.
- Waypoint - Type - Hold : Not 100% on how to finish a holding WP??
- Waypoint - Effects - Environment : as above
- Waypoint - Effects - Trigger : Couldn't get this to do anything at all.
- A trigger is deactivated as soon as the condition is false again. --raedor 02:31, 29 March 2007 (CEST)
- That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --Ceeeb 03:41, 29 March 2007 (CEST)