BIS fnc respawnGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}} | |x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}} | ||
params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; | params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; | ||
[_oldUnit, _newUnit] spawn | [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;</code> | ||
|exec= spawn | |exec= spawn |
Revision as of 21:38, 12 July 2022
Description
- Description:
- Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- [oldUnit, newUnit] call BIS_fnc_respawnGroup
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Nothing
Examples
- Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;
Additional Information
- See also:
- BIS fnc respawnMenuInventory BIS fnc respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave
Notes
-
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