BIS fnc earthquake: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
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|exec= spawn | |exec= spawn | ||
|s1=[intensity] spawn [[BIS_fnc_earthquake]] | |s1= [intensity] spawn [[BIS_fnc_earthquake]] | ||
|p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value | |p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress missionNamespace variable BIS_fnc_earthquake_inprogress will be true.
- Execution:
- spawn
- Groups:
- Environment
Syntax
- Syntax:
- [intensity] spawn BIS_fnc_earthquake
- Parameters:
- intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- addCamShake
Notes
-
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