BIS fnc respawnGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3") |
Lou Montana (talk | contribs) m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$3") |
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|exec= spawn | |exec= spawn | ||
|seealso= | |seealso= [[BIS_fnc_respawnMenuInventory]] [[BIS_fnc_respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]] [[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]] | ||
}} | }} |
Revision as of 18:02, 13 July 2022
Description
- Description:
- Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- [oldUnit, newUnit] call BIS_fnc_respawnGroup
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_respawnMenuInventory BIS_fnc_respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave
Notes
-
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