fadeMusic: Difference between revisions

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|gr1= Sounds
|gr1= Sounds


|descr= Changes the current music volume to the given value smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{ic|Final Volume {{=}} Client Setting * Scripted Volume}}.}}
|descr= Changes the current music volume to the given value smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{hl|Final Volume {{=}} Client Setting * Scripted Volume}}.}}


|s1= time [[fadeMusic]]  volume
|s1= time [[fadeMusic]]  volume

Revision as of 20:27, 18 July 2022

Hover & click on the images for description

Description

Description:
Changes the current music volume to the given value smoothly within the given time.
The player's in-game setting is not changed by this command: Final Volume = Client Setting * Scripted Volume.
Groups:
Sounds

Syntax

Syntax:
time fadeMusic volume
Parameters:
time: Number - Fade interval in seconds
volume: Number - Music volume range from 0 to 5
Return Value:
Nothing

Examples

Example 1:
5 fadeMusic 0; // fade current music volume to 0 in 5 sec

Additional Information

See also:
fadeSound fadeRadio fadeSpeech fadeEnvironment environmentVolume musicVolume soundVolume radioVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note