getUnitLoadout: Difference between revisions

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m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|gr1= Unit Inventory
|gr1= Unit Inventory


|descr= Returns a '''[[Unit Loadout Array]]''' with all assigned items, weapons, containers and their stored items. When [[String]] for class name is supplied, the command will search {{hl|CfgVehicles}} for the given class in order to extract the loadout from config. If [[Config]] is given, it will search given config (including [[missionConfigFile | mission config]]) for the loadout information. In either case, the config should contain the following entries, which is standard for any unit class, for example:
|descr= Returns a '''[[Unit Loadout Array]]''' with all assigned items, weapons, containers and their stored items. When [[String]] for class name is supplied, the command will search {{hl|CfgVehicles}} for the given class in order to extract the loadout from config. If [[Config]] is given, it will search given config (including [[missionConfigFile | mission config]]) for the loadout information.
{{Feature|informative|The config should contain the following entries, which is standard for any unit class:<spoiler>
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class MyLoadout
class MyLoadout
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};
};
</syntaxhighlight>
</syntaxhighlight>
 
</spoiler>
{{Feature | Informative | Since {{arma3}} v1.92 an empty loadout could be obtained with {{hl|[[getUnitLoadout]] ([[configFile]] >> "EmptyLoadout")}}}}
<syntaxhighlight lang="cpp"></syntaxhighlight><!-- for the spoiler to not eat the syntax highlight... -->
}}


|s1= [[getUnitLoadout]] unit
|s1= [[getUnitLoadout]] unit
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|s2= [[getUnitLoadout]] [unit, fullMagazines]
|s2= [[getUnitLoadout]] [unit, fullMagazines]


|p21= [unit, fullMagazines]: [[Array]]
|p21= unit: [[Object]]


|p22= unit: [[Object]]
|p22= fullMagazines: [[Boolean]] - [[true]] to top up used magazines
 
|p23= fullMagazines: [[Boolean]] - [[true]] to top up used magazines


|r2= [[Array]] - [[Unit Loadout Array]]
|r2= [[Array]] - [[Unit Loadout Array]]
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|x1= <sqf>getUnitLoadout player;</sqf>
|x1= <sqf>getUnitLoadout player;</sqf>
|x2= <sqf>getUnitLoadout [player, true];</sqf>
|x2= <sqf>getUnitLoadout [player, true];</sqf>
|x3= <sqf>getUnitLoadout "B_Soldier_F";</sqf>
|x3= <sqf>getUnitLoadout "B_Soldier_F";</sqf>
|x4= <sqf>getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");</sqf>
|x4= <sqf>getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");</sqf>
|x5= <sqf>getUnitLoadout (missionConfigFile >> "MyLoadout");</sqf>
|x5= <sqf>getUnitLoadout (missionConfigFile >> "MyLoadout");</sqf>


|seealso= [[setUnitLoadout]]
|seealso= [[setUnitLoadout]]
}}
}}

Revision as of 21:34, 4 September 2022

Hover & click on the images for description

Description

Description:
Returns a Unit Loadout Array with all assigned items, weapons, containers and their stored items. When String for class name is supplied, the command will search CfgVehicles for the given class in order to extract the loadout from config. If Config is given, it will search given config (including mission config) for the loadout information.
The config should contain the following entries, which is standard for any unit class:
class MyLoadout
{
	uniformClass = "U_B_CombatUniform_mcam";
	backpack = "B_AssaultPack_mcamo";
	linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" };
	weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_F" };
	items[] = { "FirstAidKit", "FirstAidKit", "FirstAidKit" };
	magazines[] = {
		"30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag",
		"SmokeShell",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade"
	};
};
Groups:
Unit Inventory

Syntax 1

Syntax:
getUnitLoadout unit
Parameters:
unit: Object
Return Value:
Array - Unit Loadout Array

Syntax 2

Syntax:
getUnitLoadout [unit, fullMagazines]
Parameters:
unit: Object
fullMagazines: Boolean - true to top up used magazines
Return Value:
Array - Unit Loadout Array

Syntax 3

Syntax:
getUnitLoadout name
Parameters:
name: String - class name (see description)
Return Value:
Array - Unit Loadout Array

Syntax 4

Syntax:
getUnitLoadout config
Parameters:
config: Config - config class (see description)
Return Value:
Array - Unit Loadout Array

Examples

Example 1:
getUnitLoadout player;
Example 2:
getUnitLoadout [player, true];
Example 3:
getUnitLoadout "B_Soldier_F";
Example 4:
getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");
Example 5:
getUnitLoadout (missionConfigFile >> "MyLoadout");

Additional Information

See also:
setUnitLoadout

Notes

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