Wrp File Format - 4WVR – Talk

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m (Reverted edits by LcwIkm (Talk); changed back to last version by Hoz)
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Ok, when I want to convert them back  I am using something like this:  
Ok, when I want to convert them back  I am using something like this:  


f_e = floor( w_e / 22222.0f ) * 1000  
f_e = floor( w_e / 22222.0f ) * 1000 +
       floor( (w_e mod 22222.0f) / 2222.2f ) * 100  
       floor( (w_e mod 22222.0f) / 2222.2f ) * 100 +
       floor( (w_e mod 2222.2f) / 222.22f ) * 10   a.s.o.
       floor( (w_e mod 2222.2f) / 222.22f ) * 10 + a.s.o.
--[[User:Mikero|ook?]] 13:50, 13 July 2006 (CEST)
--[[User:Mikero|ook?]] 13:50, 13 July 2006 (CEST)

Revision as of 14:42, 17 April 2007

note to self via vektorbosen

When trying to view the elevations I realized, that the elevations aren't short values as A-Lone-Wolfs doc implies.

After watching some hex-values, I found some formulas, that should reflect the values right.

w_e: elevations as in 4WVR wrp file f_e: elevations with floating point value

When I create some elevations and want them to convert to Wrp-elevations I'm using the following formula:

w_e = (short) ((f_e / 0.05) * 1.1111)

Ok, when I want to convert them back I am using something like this:

f_e = floor( w_e / 22222.0f ) * 1000 +

      floor( (w_e mod 22222.0f) / 2222.2f ) * 100 + 
     floor( (w_e mod 2222.2f) / 222.22f ) * 10 + a.s.o.

--ook? 13:50, 13 July 2006 (CEST)