Weapons – ArmA: Armed Assault Talk
Line 26: | Line 26: | ||
''if ( "STINGER" in weapons player) then { | ''if ( "STINGER" in weapons player) then { | ||
plr sidechat "has a Stinger"; | |||
} else { | } else { | ||
plr sidechat "has no stinger"; | |||
}'' | }'' | ||
Line 35: | Line 35: | ||
'' | '' | ||
if ( "Stinger" in weapons player) then { | if ( "Stinger" in weapons player) then { | ||
plr sidechat "has a Stinger"; | |||
} else { | } else { | ||
plr sidechat "has no stinger"; | |||
}'' | }'' | ||
Revision as of 23:06, 25 April 2007
KVPT, M107, and AKS74PSO do not exist right now. should these really be listed? or at least find a way to mark them that they are invalid right now.--Pyro05x 04:54, 27 January 2007 (CET)
- I haven't verified this, so I don't want to enter it myself, but feel free to add a little note to the relevant entries that they might be (temporarily) non-functional. --Kronzky 17:04, 27 January 2007 (CET)
I have marked the relevant weapons as 'not yet available'.
btw - KPVT is available in the game the BRDM2 is armed with it, I think you meant the KSVK
Planck 18:38, 27 January 2007 (CET)
- I noticed that this information was removed recently. A lot of us are running version 1.02 still; should the M16A4, M16A4_GL, M16A4_ACG, M16A4_ACG_GL, M107, AKS74PSO, and KSVK still be marked as version 1.04 content? Maybe add an "ArmA version" column? perhaps this information would clutter the wiki, but i think it would be neat to track the progress of content that is added.--Pyro05x 07:36, 20 February 2007 (CET)
- I'm not sure there would be much point considering the next patch will make everyone equal as far as content and version numbers go, those that bother to update anyway.
- Planck 15:06, 20 February 2007 (CET)
Names are case sensitive
Weapon names in ARMA and probably OFP are case sensetive, when detecting weapons.
The following will always work..
player addWeapon "STINGER"; player selectWeapon "STINGER";
The following will NOT yeild the expected result...
if ( "STINGER" in weapons player) then {
plr sidechat "has a Stinger";
} else {
plr sidechat "has no stinger";
}
... but this will...
if ( "Stinger" in weapons player) then {
plr sidechat "has a Stinger";
} else {
plr sidechat "has no stinger";
}
A further warning using sidechat to list weapons will result in the weapon list being force to upper case, hints are left in the orginal case...