Countermeasures – Arma 3

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ")
m (Text replacement - "{{ExternalLink|" to "{{Link|")
Line 28: Line 28:


= Configuration =
= Configuration =
The following properties of Ammo, Weapon and Vehicle can use basically any {{ExternalLink|link= https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179|text= bitmask value}} (See also [[BIS_fnc_bitflagsCheck]]).
The following properties of Ammo, Weapon and Vehicle can use basically any {{Link|link= https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179|text= bitmask value}} (See also [[BIS_fnc_bitflagsCheck]]).


BI uses the following convention
BI uses the following convention
Line 98: Line 98:
* [[Arma 3 Targeting]]
* [[Arma 3 Targeting]]
* [[A3 Targeting config reference]]
* [[A3 Targeting config reference]]
* {{ExternalLink|link= https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|text= Sensor Overhaul thread}}
* {{Link|link= https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|text= Sensor Overhaul thread}}
* {{ExternalLink|link= https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179|text= Targeting thread}}
* {{Link|link= https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179|text= Targeting thread}}


{{GameCategory|arma3|Editing}}
{{GameCategory|arma3|Editing}}

Revision as of 16:21, 4 January 2023

Overview

Countermeasures, detection of locking, tracking and missiles in flight.

Mechanics

Ground vehicles with Incoming Missile Detection ability use the same SENS display as air vehicles to display threats. See the Custom Panels page for details.
Different types of targets on the radar Player's vehicle is being locked by an enemy ammo weaponLockSystem

matches

vehicle lockDetectionSystem

Different types of targets on the radar A guided munition is homing on the player's vehicle ammo weaponLockSystem

matches

vehicle incomingMissileDetectionSystem

Configuration

The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).

BI uses the following convention

ammo ammo (countermeasure) weapon vehicle
System weaponLockSystem weaponLockSystem weaponLockSystem lockDetectionSystem incomingMissileDetectionSystem
0 - N/A
1 - Visual X X
2 - IR X X
4 - Laser X
8 - Radar
16 - Missile X X X

Related