Binarize: Difference between revisions
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|DESCRIPTION= | |DESCRIPTION= | ||
Binarize is a model/world optimizing tool created by {{ | Binarize is a model/world optimizing tool created by {{Link|link= http://www.bistudio.com|text= Bohemia Interactive}}. | ||
The purpose of the tool is to convert the file into the representation suitable for fast loading by the game engine. Some information important for editing, but not relevant for the game, may be discarded during the process, therefore the process in not always reversible (which is one of the reasons why BI does not provide a tools which would reverse the binarization). | The purpose of the tool is to convert the file into the representation suitable for fast loading by the game engine. Some information important for editing, but not relevant for the game, may be discarded during the process, therefore the process in not always reversible (which is one of the reasons why BI does not provide a tools which would reverse the binarization). |
Latest revision as of 16:23, 4 January 2023
Basic information
- Author:
- Bohemia Interactive
- Compatibility:
- Arma 3
- Download:
- Part of Arma 3 Tools package on Steam
Description
- Description:
- Binarize is a model/world optimizing tool created by Bohemia Interactive. The purpose of the tool is to convert the file into the representation suitable for fast loading by the game engine. Some information important for editing, but not relevant for the game, may be discarded during the process, therefore the process in not always reversible (which is one of the reasons why BI does not provide a tools which would reverse the binarization).
- Notes:
- The term 'binarizing' is sometimes used to describe converting a file into an optimized / binary format, like when converting Config.cpp into Config.bin. This is in fact not done using Binarize, rather by another tool called CfgConvert.
Usage
- Line call:
- binarize [options] source destination mask
- Options:
- Path to textures
- -textures=<path>
- -exclude=<filename>
- -addon=<addon folder>
Licenses
Additional information
Current directory
Binarize converts p3d and wrp using provided config files. It's important to use defined current directory as there are many files used from there.
cd \
(current directory / current_dir)
Config files
Binarize uses following config files:
current_dir\binarize\bin\config.cpp
current_dir\addon_folder\config.cpp (one or more addon folders can be defined using -adddon option)
source_dir\config.cpp (and all config.cpp that are located in subfolders of the source directory)
p3d Objects
Binarize takes all textures and materials used in binarized p3d object and copies them into path defined by "-textures=<path>" with full path to the texture added as it is defined in the object.
During processing the object, binarize will use class CfgModels from all used config.cpp files and creates independent sections from any named selection listed in CfgModels.
Some proxy models used there must be present in the current directory during binarization.
textures.lst
When this file is present at the root of the addon directory, every referenced textures will be converted.
A3\Air_F\Data\0_CA.png A3\Air_F\Data\1_CA.png A3\Air_F\Data\2_CA.png A3\Air_F\Data\blank_CA.png A3\Air_F\Data\Minigun_TI_CA.tga
The path to the texture must include the "project path", as used in Addon Builder.
Wrp Worlds
When you binarize worlds, any object defined in config.cpp files under class "ReplaceObjects" can be replaced accordingly.
All models used in the wrp file shall be available under the correct path in the current directory.
Binarize takes all textures and materials used in binarized wrp object and copies them into path defined by "-textures=<path>" with full path to the textures and materials added as it is defined in the world.