getVariable – Talk
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>" to "<code style="display: block">") |
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'''defaultValue''' is processed even if the default isn't used. | '''defaultValue''' is processed even if the default isn't used. | ||
<code>[[player]] '''getVariable''' ["yolo",call {[[hint]] "!"; [[true]]}];</code> | <code style="display: block">[[player]] '''getVariable''' ["yolo",call {[[hint]] "!"; [[true]]}];</code> | ||
The [[hint]] will '''always''' print, even if the "yolo" variable exists. | The [[hint]] will '''always''' print, even if the "yolo" variable exists. | ||
</dd> | </dd> | ||
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The comment is valid but misleading, so I moved it here. It is not true that the default value will be processed even if the variable is defined. It will be processed before when code is compiling, in order to obtain default value. It is simple array, and like with every array, if you put expression into it it will be executed in order to obtain the value. | The comment is valid but misleading, so I moved it here. It is not true that the default value will be processed even if the variable is defined. It will be processed before when code is compiling, in order to obtain default value. It is simple array, and like with every array, if you put expression into it it will be executed in order to obtain the value. | ||
<code>_arr = [1,2,3,4,5,6,7,8,9, call {hint "OMG11!!!! 10th element must be magical!!1!!!"}];</code> [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 23:37, 17 May 2015 (CEST) | <code style="display: block">_arr = [1,2,3,4,5,6,7,8,9, call {hint "OMG11!!!! 10th element must be magical!!1!!!"}];</code> [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 23:37, 17 May 2015 (CEST) |
Revision as of 11:52, 11 January 2023
Only way I found to see if variable had even been assigned:
if (format ["%1", _obj getVariable "myVar"] == "<NULL>") then { // initialize it };
--Doolittle 06:14, 11 January 2008 (CET)
This also works:
_check = _obj getVariable "myVar"; if (isNil "_check") then { // initialize it };
--raedor 10:47, 12 January 2008 (CET)
misleading comment
- Posted on May 17, 2015 - 20:42 (UTC)
- Waffle SS.
-
defaultValue is processed even if the default isn't used.
player getVariable ["yolo",call {hint "!"; true}];
The hint will always print, even if the "yolo" variable exists.
The comment is valid but misleading, so I moved it here. It is not true that the default value will be processed even if the variable is defined. It will be processed before when code is compiling, in order to obtain default value. It is simple array, and like with every array, if you put expression into it it will be executed in order to obtain the value.
_arr = [1,2,3,4,5,6,7,8,9, call {hint "OMG11!!!! 10th element must be magical!!1!!!"}];
Killzone Kid (talk) 23:37, 17 May 2015 (CEST)