enableAudioFeature: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
No edit summary
Line 5: Line 5:
|gr1= Sounds
|gr1= Sounds


|descr= Enable/disable an audio feature, features are: "lowpass", "building_interior".
|descr= Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building.
|s1= [[enableAudioFeature]] [feature, enable]
|s1= [[enableAudioFeature]] [feature, enable]


Line 12: Line 12:
|r1= [[Boolean]] - Previous state
|r1= [[Boolean]] - Previous state


|x1= prevState = [[enableAudioFeature]] ["lowpass", [[true]]];
|s2= object [[enableAudioFeature]] [feature, enable]
|s2since= Arma3 2.14


|seealso=
|p21= object: [[Object]]
|p22= feature: [[String]]
|p23= enable: [[Boolean]] - [[true]] enable, [[false]], disabled
|r2= [[Boolean]] - Previous state
 
 
|x1= <sqf>_prevState = enableAudioFeature ["lowpass", true];</sqf>
|x2= <sqf>_prevState = pallet enableAudioFeature ["building_interior", true];</sqf>
 
|seealso= [[insideBuilding]]
}}
}}

Revision as of 21:40, 29 January 2023

Hover & click on the images for description

Description

Description:
Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building.
Groups:
Sounds

Syntax

Syntax:
enableAudioFeature [feature, enable]
Parameters:
feature: String
enable: Boolean - true enable, false, disabled
Return Value:
Boolean - Previous state

Alternative Syntax

Syntax:
object enableAudioFeature [feature, enable]
Parameters:
object: Object
feature: String
enable: Boolean - true enable, false, disabled
Return Value:
Boolean - Previous state

Examples

Example 1:
_prevState = enableAudioFeature ["lowpass", true];
Example 2:
_prevState = pallet enableAudioFeature ["building_interior", true];

Additional Information

See also:
insideBuilding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note