enableAudioFeature: Difference between revisions
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|gr1= Sounds | |gr1= Sounds | ||
|descr= Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building. | |descr= Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building. When used on object in multiplayer, [[remoteExec]] the command globally with JIP queue enabled, for example <sqf>[_obj, ["building_interior", true]] remoteExec ["enableAudioFeature", 0, _obj];</sqf> | ||
|s1= [[enableAudioFeature]] [feature, enable] | |s1= [[enableAudioFeature]] [feature, enable] | ||
Revision as of 13:19, 30 January 2023
Description
- Description:
- Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building. When used on object in multiplayer, remoteExec the command globally with JIP queue enabled, for example
- Groups:
- Sounds
Syntax
- Syntax:
- enableAudioFeature [feature, enable]
- Parameters:
- feature: String - "lowpass", "building_interior"
- enable: Boolean - true enable, false, disabled
- Return Value:
- Boolean - Previous state
Alternative Syntax
- Syntax:
- object enableAudioFeature [feature, enable]
- Parameters:
- object: Object
- feature: String - "building_interior" only
- enable: Boolean - true enable, false, disabled
- Return Value:
- Boolean - Previous state
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- insideBuilding
Notes
-
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