Script Profiling – Arma Reforger
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Lou Montana (talk | contribs) (Page creation) |
Lou Montana (talk | contribs) (Remove External Profiler possibility) |
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Enable the in-game profiler from the {{hl|[[Arma Reforger:Diag Menu|Diag Menu]] > Statistics > Script Profiler}} - the value can be set to {{hl|frame}} or {{hl|continuous}}. | Enable the in-game profiler from the {{hl|[[Arma Reforger:Diag Menu|Diag Menu]] > Statistics > Script Profiler}} - the value can be set to {{hl|frame}} or {{hl|continuous}}. | ||
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== External Profiler == | == External Profiler == | ||
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In the profiler tool look for the "Scr::" prefix, or expand "#Main thread" in the stack view. | In the profiler tool look for the "Scr::" prefix, or expand "#Main thread" in the stack view. | ||
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== Memory Allocation == | == Memory Allocation == |
Latest revision as of 16:28, 27 April 2023
Script Profiling allows to profile script performance while it is running.
In-Game Profiler
Enable the in-game profiler from the Diag Menu > Statistics > Script Profiler - the value can be set to frame or continuous.
Memory Allocation
It is possible to dump all allocations from script:
- Run the game with the -checkInstance startup parameter
- Call the following from script: DumpInstances(/* bool csvFormatting = */ true);
- This outputs memory allocations in the logs to the CSV format
==== Script allocations (script side) ==== count,class,file,line,method 144,array<@AnimSoundEvent>,scripts/3_Game/InventoryItemType.c,16,LoadSoundEvents 1,ActionEatTetracyclineAntibiotics,scripts/4_World/Classes/UserActionsComponent/ActionConstructor.c,123,ConstructActions 1,Wetness,scripts/4_World/Classes/PlayerNotifiers/NotifiersManager.c,19,NotifiersManager 55,map<string,@WidgetCacheObject>,scripts/5_Mission/GUI/WidgetCacheObject.c,16,WidgetCacheObject 1,Param1<int>,scripts/3_Game/tools/UtilityClasses.c,24,Init 1,CraftGhillieTop,Scripts/4_World/Classes/Recipes/Recipes/_RecipeList.inc,11,CreateAllRecipes 1,array<@Param>,scripts/4_World/Plugins/PluginBase/PluginItemDiagnostic.c,23,PluginItemDiagnostic 861,array<SoundObjectBuilder>,scripts/3_Game/DayZAnimEventMaps.c,34,LoadTable