setStamina: Difference between revisions

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<dd class="notedate">Posted on December 30, 2015 - 01:50 (UTC)</dd>
<dd class="notedate">Posted on 2015-12-30 - 01:50 (UTC)</dd>
<dt class="note">[[User:Molaron|Molaron]]</dt>
<dt class="note">[[User:Molaron|Molaron]]</dt>
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<dd class="notedate">Posted on December 26, 2018 - 11:34 (UTC)</dd>
<dd class="notedate">Posted on 2018-12-26 - 11:34 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
<dt class="note">[[User:demellion|demellion]]</dt>
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Revision as of 23:13, 13 May 2023

Hover & click on the images for description

Description

Description:
Set units' stamina (seconds until depletion)
Groups:
Stamina System

Syntax

Syntax:
unit setStamina stamina
Parameters:
unit: Object
stamina: Number
Return Value:
Nothing

Examples

Example 1:
player setStamina 42;

Additional Information

See also:
setStaminaScheme getStamina enableStamina setFatigue getFatigue Arma 3: Stamina

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-12-30 - 01:50 (UTC)
Molaron
"setStamina" has the same effect as "setFatigue".
Posted on 2018-12-26 - 11:34 (UTC)
demellion
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.