addWeaponItem: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Fix parameter) |
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|p4= instant: [[Boolean]] - (Optional, default [[false]]) [[true]] to skip animation | |p4= instant: [[Boolean]] - (Optional, default [[false]]) [[true]] to skip animation | ||
|p4since arma3 1.96 | |p4since= arma3 1.96 | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 15:44, 16 June 2023
Description
- Description:
- Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addWeaponItem [weaponName, itemName, instant]
- Parameters:
- unit: Object
- weaponName: String - name of the weapon to add magazine to
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
- since 1.96
- instant: Boolean - (Optional, default false) true to skip animation
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName], instant]
- Parameters:
- unit: Object
- weaponName: String - name of the weapon to add magazine to
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
- ammoCount: Number - (Optional) optional amount of ammo in magazine
- muzzleName: String - (Optional) optional target muzzle to add magazine to
- since 1.96
- instant: Boolean - (Optional, default false) true to skip animation
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- addPrimaryWeaponItem addSecondaryWeaponItem addHandgunItem addBinocularItem weaponsItems handgunItems primaryWeaponItems secondaryWeaponItems binocularItems removePrimaryWeaponItem removeSecondaryWeaponItem removeHandgunItem removeBinocularItem
Notes
-
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