diag getTerrainSegmentOffset: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Some wiki formatting)
Line 15: Line 15:
</sqf>
</sqf>


|s1= [[diag_getTerrainSegmentOffset]]  PositionWorld
|s1= [[diag_getTerrainSegmentOffset]]  worldPos


|p1= PositionWorld: [[Array]] - World coordinates in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
|p1= worldPos: [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - world coordinates


|r1= [[Array]]: In format [[Position#Introduction|Position2D]], which is [x,y] of terrain segment (integer, basically pixel coordinates in heightmap)
|r1= [[Array]] in format [[Position#Introduction|Position2D]], which is [x,y] of terrain segment (integer, basically pixel coordinates in heightmap)


|x1= <sqf>private _segmentOffset = diag_getTerrainSegmentOffset getPosWorld player;</sqf>
|x1= <sqf>private _segmentOffset = diag_getTerrainSegmentOffset getPosWorld player;</sqf>

Revision as of 10:43, 8 November 2023

Hover & click on the images for description
Only available in Diagnostic branch(es).

Description

Description:
Returns the terrain segment. It is basically the same as:
_worldPos params ["_x", "_y"]; [floor (_x / diag_getTerrainGrid), floor (_y / diag_getTerrainGrid)];
Groups:
Diagnostic

Syntax

Syntax:
diag_getTerrainSegmentOffset worldPos
Parameters:
worldPos: Array in format Position2D or Position3D - world coordinates
Return Value:
Array in format Position2D, which is [x,y] of terrain segment (integer, basically pixel coordinates in heightmap)

Examples

Example 1:
private _segmentOffset = diag_getTerrainSegmentOffset getPosWorld player;

Additional Information

See also:
diag_getTerrainHeight diag_getTerrainGrid

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note