addUserActionEventHandler: Difference between revisions

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|p3= expression: [[Code]] - Expression that will be executed in [[missionNamespace]] when event handler fires.<br>
|p3= expression: [[Code]] - expression that will be executed in [[missionNamespace]] when event handler fires.<br>
The Event Handler index is available as {{hl|_thisEventHandler}} during Event Handler code execution.
The Event Handler index is available as {{hl|_thisEventHandler}} during Event Handler code execution.
{{Feature | important | ''expression'' can only be [[Code]], '''not''' [[String]].}}
{{Feature | important | ''expression'' can only be [[Code]], '''not''' [[String]].}}

Revision as of 14:06, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds a user action event handler to the current mission and returns its event handler index.
Groups:
Event Handlers

Syntax

Syntax:
addUserActionEventHandler [keyName, event, expression]
Parameters:
keyName: String - action key name - see inputAction/actions
event: String - event name - see UserAction Event Handlers. Can be one of:
  • "Activate"
  • "Deactivate"
  • "Analog"
expression: Code - expression that will be executed in missionNamespace when event handler fires.
The Event Handler index is available as _thisEventHandler during Event Handler code execution.
expression can only be Code, not String.
Return Value:
Number - The index of the currently added UserAction event handler is returned

Examples

Example 1:
private _ehId = addUserActionEventHandler ["ReloadMagazine", "Activate", { systemChat "reloading!"; }];

Additional Information

See also:
removeUserActionEventHandler removeAllUserActionEventHandlers UserAction Event Handlers

Notes

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