pose: Difference between revisions

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|x1= <sqf>if (pose player == "SurfaceSwimming") then { hint "How's water?" };</sqf>
|x1= <sqf>if (pose player == "SurfaceSwimming") then { hint "How's water?" };</sqf>


|seealso= [[animationState]] [[unitPos]] [[stance]]
|seealso= [[animationState]] [[unitPos]] [[stance]] [[getLeaning]]
}}
}}

Latest revision as of 21:33, 12 December 2023

Hover & click on the images for description

Description

Description:
Returns the pose of the given unit.
Groups:
Unit Control

Syntax

Syntax:
pose unit
Parameters:
unit: Object
Return Value:
String - can be one of:
  • "Dead"
  • "Weapon" (special weapon - AT)
  • "BinocLying"
  • "LyingNoWeapon"
  • "Lying"
  • "HandGunLying"
  • "Crouch"
  • "HandGunCrouch"
  • "Combat"
  • "HandGunStand"
  • "Stand"
  • "Swimming"
  • "BottomSwimming"
  • "SurfaceSwimming"
  • "Diving"
  • "BottomDiving"
  • "SurfaceDiving"
  • "NoWeapon" (civilian moves)
  • "Binoc" (binocular pose)
  • "BinocStand" (binocular pose (weapon on back))
  • "Healing"
  • "Dragged"
  • "Carrying"
  • "Freefall"

Examples

Example 1:
if (pose player == "SurfaceSwimming") then { hint "How's water?" };

Additional Information

See also:
animationState unitPos stance getLeaning

Notes

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