BIS fnc exportCfgVehiclesAssetDB: Difference between revisions

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m (Some wiki formatting)
m (Add links to comment now that this is possible)
 
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|s1= [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]]
|s1= [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]]


|p1= side: [[Array]] or [[Number]] - (Optional, default <sqf inline>[4,5,6,7,8,9]</sqf>) can be:
|p1= side: [[Array]] or [[Number]]s - (Optional, default <sqf inline>[4,5,6,7,8,9]</sqf>) [[side]] selection, can be:
{{Columns|2|
{{Columns|2|
* 0: OPFOR / CSAT
* 0: OPFOR / CSAT
Line 23: Line 23:
* 9: AmbientLife
* 9: AmbientLife
}}
}}
see [[side]].


|p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br>
|p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br>
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|x1= <sqf>
|x1= <sqf>
[0]  spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST
[0]  spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles EAST}}
[1]  spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST
[1]  spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles WEST}}
[2]  spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER
[2]  spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles GUER}}
[3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV
[3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles CIV}}
[3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures
[3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles Structures}}
[3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks
[3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles Ruins & Wrecks}}
[3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment
[3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles Equipment}}
[3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY
[3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles EMPTY}}
[3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects
[3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles VR Objects}}
[3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals
[3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles Animals}}
[]    spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other:
[]    spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports {{Link|Arma 3: CfgVehicles Other}}
// Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
// Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
</sqf>
</sqf>
See:
{{Columns|4|
* [[Arma 3 CfgVehicles EAST]]
* [[Arma 3 CfgVehicles WEST]]
* [[Arma 3 CfgVehicles GUER]]
* [[Arma 3 CfgVehicles CIV]]
* [[Arma 3 CfgVehicles Structures]]
* [[Arma 3 CfgVehicles Ruins & Wrecks]]
* [[Arma 3 CfgVehicles Equipment]]
* [[Arma 3 CfgVehicles EMPTY]]
* [[Arma 3 CfgVehicles VR Objects]]
* [[Arma 3 CfgVehicles Animals]]
* [[Arma 3 CfgVehicles Other]]
}}


|exec= spawn
|exec= spawn

Latest revision as of 11:56, 15 March 2024

Hover & click on the images for description

Description

Description:
Copies CfgVehicles information to clipboard in wiki format.
Execution:
spawn
Groups:
Diagnostic

Syntax

Syntax:
[side, category] call BIS_fnc_exportCfgVehiclesAssetDB
Parameters:
side: Array or Numbers - (Optional, default [4,5,6,7,8,9]) side selection, can be:
  • 0: OPFOR / CSAT
  • 1: BLUFOR / NATO
  • 2: Independent / Guerrilla
  • 3: Civilian
  • 4: Unknown
  • 5: Enemy
  • 6: Friendly
  • 7: Logic
  • 8: Empty
  • 9: AmbientLife
category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:
  • 0: civilian units
  • 1: structures
  • 2: ruins and wrecks
  • 3: equipment
  • 4: objects
  • 5: VR
  • 6: animals
Return Value:
Nothing

Examples

Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3: CfgVehicles Other // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life

Additional Information

See also:
side CfgVehicles config side value BIS_fnc_exportCfgGroups BIS_fnc_exportCfgHints BIS_fnc_exportCfgMagazines BIS_fnc_exportCfgPatches BIS_fnc_exportCfgVehicles BIS_fnc_exportCfgWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note