Oxygen 2 - Manual: Difference between revisions

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'''S''' – switch between selection masking modes that will be displayed Buldozer (unselected=red, selected=shining, none)
'''S''' – switch between selection masking modes that will be displayed Buldozer (unselected=red, selected=shining, none)
====Buldozer Menu====
'''Start/Restart'''  - launch or restart Buldozer viewer
'''Other > Attach''' - Attach O2 to an existing instance of Buldozer
'''Other > Detach''' - Detach O2 from Buldozer
'''Other > Stop''' - Stop updating to Buldzoer
'''Other > Run Script''' - Start a script in Buldozer
'''Other > Refresh Viewer''' - Refresh Buldozer
'''Hide Textures''' - Toggle display of textures
'''Hide Materials''' - Toggle display of materials
'''Hide Proxies''' - Toggle display of proxies
'''Hide Hidden Faces''' - Toggle display parts set as 'hidden' in O2
'''Multiple LODs''' - Toggle display of multiple LODs
'''Show Shadow''' – Toggle display of shadows (uses ShadowVolume to cast shadows on Resolution LODs)
'''Beware Unsupported Textures''' - Toggle checking for unsupported textures. Buldozer will sometimes crash because of unsupported textures, this will check if the model has links only to PAA and PAC textures. Turning this on may decrease performance.
'''Bring to top after update''' – If this option is active, buldozer will be moved on top of other windows after each update
'''Selection Masking > Mask Texture''' - Unselected faces will be masked by a texture
'''Selection Masking > Mask Material''' - Unselected faces will be masked by a material
'''Selection Masking > Highligt''' - Selected faces will be fully lit
'''Selection Masking > Crop''' - Unselected faces will be hidden
'''Selection Masking > Disable''' - No selection masking
'''Selection Masking > Change Masking Texture''' - Set path to a texture to use for masking
'''Selection Masking > Change Masking Material''' - Set path to a material to use for masking
'''Ground object...''' – Setup an object to use as a default ground surface (can be useful for viewing shadows cast by objects)
'''Markers...''' – Setup an object to be shown in place of isolated vertices (can be useful for viewing memory points)
'''Autocenter''' - Automatically center view on object
'''Center to Pin''' - Center view on pin location
'''Center to Selection''' - Center view on selection
'''Freeze Animation''' - Freeze RTM animation
'''Environment Editor''' - Opens a dialog window to adjust settings for time of day, weather, fog and lens apperture.  Also allows saving current settings as presets.

Revision as of 15:19, 22 August 2007

Basic setup

External Viewer: C:\program files\bohemia interactive\arma\ArmA.exe -window -buldozer -noland

  • -worldCfg= - you can force using specific world config (weather settings)
  • -name= - you can force specific user game settings (your ArmA instalation has separate user settings that can for example disable shadows in .../My Documents/ArmA)
  • - addons... used to specify a text file which ArmA.exe will use to load project-specific extras (sunlight, clouds, and sky textures)
  • -cfg= - used to specify a basic configuration file (graphics, memory, size and position of viewer window)
  • -noland - option to not display any ground
  • -window - option to run viewer in window instead of fullscreen


DLL Folder - path to O2 installation

Path for textures - path to work disk (usually P:\)

Source Safe Database - login to Microsoft Visual Studio Source Safe database


Viewport Navigation

The origin point for coordinates (xyz = 0,0,0) is marked by the intersection of the red grid lines. Gridlines are spaced at 1m and all units in O2 are measured in meters.

TAB – cycle between viewports (or click in any viewport with mouse to set the active viewport)

arrow keys – scroll in viewports

CTRL+arrow keys – faster scrolling in viewports

ALT+RMB – rotate camera (only works in 3D Preview viewport)

ALT+LMB – scroll in viewports

ALT+RMB+LMB - zoom (mousewheel can also be used to zoom)

F9 – reset to 4 viewport mode (3D, front, top, left)

Space – center active viewport to pin

S – switch between selection masking modes that will be displayed Buldozer (unselected=red, selected=shining, none)


Buldozer Menu

Start/Restart - launch or restart Buldozer viewer

Other > Attach - Attach O2 to an existing instance of Buldozer

Other > Detach - Detach O2 from Buldozer

Other > Stop - Stop updating to Buldzoer

Other > Run Script - Start a script in Buldozer

Other > Refresh Viewer - Refresh Buldozer


Hide Textures - Toggle display of textures

Hide Materials - Toggle display of materials

Hide Proxies - Toggle display of proxies

Hide Hidden Faces - Toggle display parts set as 'hidden' in O2

Multiple LODs - Toggle display of multiple LODs

Show Shadow – Toggle display of shadows (uses ShadowVolume to cast shadows on Resolution LODs)

Beware Unsupported Textures - Toggle checking for unsupported textures. Buldozer will sometimes crash because of unsupported textures, this will check if the model has links only to PAA and PAC textures. Turning this on may decrease performance.

Bring to top after update – If this option is active, buldozer will be moved on top of other windows after each update

Selection Masking > Mask Texture - Unselected faces will be masked by a texture

Selection Masking > Mask Material - Unselected faces will be masked by a material

Selection Masking > Highligt - Selected faces will be fully lit

Selection Masking > Crop - Unselected faces will be hidden

Selection Masking > Disable - No selection masking

Selection Masking > Change Masking Texture - Set path to a texture to use for masking

Selection Masking > Change Masking Material - Set path to a material to use for masking


Ground object... – Setup an object to use as a default ground surface (can be useful for viewing shadows cast by objects)

Markers... – Setup an object to be shown in place of isolated vertices (can be useful for viewing memory points)

Autocenter - Automatically center view on object

Center to Pin - Center view on pin location

Center to Selection - Center view on selection

Freeze Animation - Freeze RTM animation

Environment Editor - Opens a dialog window to adjust settings for time of day, weather, fog and lens apperture. Also allows saving current settings as presets.