getConnectedUAV: Difference between revisions

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|p1= person: [[Object]] - player controlling UAV/UGV
|p1= person: [[Object]] - player controlling UAV/UGV


|r1= [[Object]] - the UAV/UGV. [[objNull]] if no UAV is connected or if the connected unit is remote.
|r1= [[Object]] - the UAV/UGV object or [[objNull]] if no UAV is connected or if the connected unit is remote.


|x1= <sqf>getConnectedUAV player;</sqf>
|x1= <sqf>getConnectedUAV player;</sqf>

Latest revision as of 21:22, 25 March 2024

Hover & click on the images for description

Description

Description:
Returns UAV/UGV vehicle if person has connection to some UAV. To return the AI unit which player controls, see getConnectedUAVUnit.
Groups:
Remote Control

Syntax

Syntax:
getConnectedUAV person
Parameters:
person: Object - player controlling UAV/UGV
Return Value:
Object - the UAV/UGV object or objNull if no UAV is connected or if the connected unit is remote.

Examples

Example 1:
getConnectedUAV player;

Additional Information

See also:
getConnectedUAVUnit showUAVFeed shownUAVFeed allUnitsUAV UAVControl connectTerminalToUAV isUAVConnected

Notes

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