execVM: Difference between revisions
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| '''''argument'' execVM ''filename''''' |= Syntax | | [[Script]] <nowiki>=</nowiki> '''''argument'' execVM ''filename''''' |= Syntax | ||
|p1= argument [[Any Value]](s) including nothing at all.|= Parameter 1 | |p1= argument [[Any Value]](s) including nothing at all.|= Parameter 1 |
Revision as of 08:19, 26 August 2007
Description
- Description:
- Compile and execute SQF Script. The optional argument is passed to the script as local variable _this. The Script is first searched for in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Script = argument execVM filename
- Parameters:
- argument Any Value(s) including nothing at all.
- filename String
- Return Value:
- Script
Examples
- Example 1:
var = player execVM "test.sqf"
Additional Information
- See also:
- SQF syntax Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:30
- Giova
- More about the Returned value: the type 'Script' returned by this command, is in fact a kind of 'Thread Handle'. GOOD POINT: sqf functions launched with execVM will run asynchronously from its caller script/function. It is possible to manage multi-threading development, by using: -handle script returned by execVM -force the thread to terminate by using 'terminate' command -synchronise a script by using 'ScriptDone' command BAD POINT: -sqf funcion cannot return value (because execVM is already returning the thread Handle) -the variable _time does not work in sqf called with execVM command