globalChat: Difference between revisions
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| [[Object|Unit]] '''globalChat''' "text" |= Syntax | | [[Object|Unit]] '''globalChat''' "text" |= Syntax | ||
|p1= [[Object|Unit]]: Person or Vehicle |= Parameter 1 | |p1= [[Object|Unit]]: [[Object|Person] or [[Object|Vehicle] |= Parameter 1 | ||
|p2= text: [[String]] - the message that should be sent |= Parameter 2 | |p2= text: [[String]] - the message that should be sent |= Parameter 2 |
Revision as of 03:41, 27 August 2007
{{Command|= Comments ____________________________________________________________________________________________
| ofp |= Game name
|1.00|= Game version
|arg= global |= Arguments in MP
|eff= local |= Effects in MP ____________________________________________________________________________________________
| Make a unit send a text message over the global radio channel. |= Description ____________________________________________________________________________________________
| Unit globalChat "text" |= Syntax
|p1= Unit: [[Object|Person] or [[Object|Vehicle] |= Parameter 1
|p2= text: String - the message that should be sent |= Parameter 2
| Nothing |= Return value ____________________________________________________________________________________________
|x1=
soldierOne globalChat "Show this text"
|= Example 1
____________________________________________________________________________________________
| sideChat, groupChat, vehicleChat |= See also
}}
Notes
- Ceeeb
- In OFP 1.96, this command can be used by a Game_Logic unit, which will result in the text being displayed on screen without any indication of the side of radio source, or quotation marks. For example : gamelogic1 globalchat "hello world" will create the text hello world in the radio log.