createDialog: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
Create user [[dialog]] from resource template '''name'''.<br> | Create user [[dialog]] from resource template '''name'''.<br> | ||
If user [[dialog]] already exists, creates child [[dialog]] of topmost user [[dialog]].<br> | If user [[dialog]] already exists, creates child [[dialog]] of topmost user [[dialog]].<br> | ||
Class '''name''' is searched for in [[description.ext]] of mission, [[description.ext]] of campaign and global [[ | Class '''name''' is searched for in [[description.ext]] of mission, [[description.ext]] of campaign and global [[Resource.cpp]].<br> | ||
Returns success. | Returns success. | ||
Revision as of 16:43, 21 April 2006
back to COMREF
createDialog name
Operand types:
name: String
Type of returned value:
Compatibility:
Added in version 1.50
Description:
Create user dialog from resource template name.
If user dialog already exists, creates child dialog of topmost user dialog.
Class name is searched for in description.ext of mission, description.ext of campaign and global Resource.cpp.
Returns success.
Example:
_ok = createDialog "RscDisplayGame"