Sound: Global Sound Parameters – Arma 3
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Lou Montana (talk | contribs) m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") |
Lou Montana (talk | contribs) m (Fix) |
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defaultSound3DProcessingType = "default3DProcessingType"; | defaultSound3DProcessingType = "default3DProcessingType"; | ||
defaultSpatialityRange = 0.005; | defaultSpatialityRange = 0.005; | ||
defaultSpatialityRangeAngle = 0.785; // | defaultSpatialityRangeAngle = 0.785; // pi/4 | ||
OldConfigurationVolumeFactor = db-4; | OldConfigurationVolumeFactor = db-4; | ||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 19:21, 24 June 2024
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
Parameter | Unit/values | Default | Description |
---|---|---|---|
defaultDistanceFilter | class name |
| |
defaultSound3DProcessingType | class name |
| |
defaultVolumeCurve | class name |
| |
defaultWeaponVolumeCurve | class name |
| |
defaultLFEVolumeCurve | class name |
| |
OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
defaultSpatialityRange | [m] | 0 |
|
defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // pi/4
OldConfigurationVolumeFactor = db-4;
};