createSoundSource: Difference between revisions
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| [[Object]] <nowiki>=</nowiki> '''createSoundSource''' ["type", | | [[Object]] <nowiki>=</nowiki> '''createSoundSource''' ["type", [[Position]], markers, placement] |= Syntax | ||
|p1= type: [[String]] as per CfgVehicles |= Parameter 1 | |p1= type: [[String]] as per CfgVehicles |= Parameter 1 | ||
|p2= | |p2=[[Position]] |= Parameter 2 | ||
|p3= markers: [[Array]] |= Parameter 3 | |p3= markers: [[Array]] |= Parameter 3 | ||
|p4= placement: [[Number]]. radius |= Parameter 4 | |p4= placement: [[Number]]. radius |= Parameter 4 | ||
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|x1= <code> | |x1= <code>_soundSource<nowiki> =</nowiki> createSoundSource ["LittleDog", [[position]] [[player]], [], 0]</code> |= Example 1 | ||
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Revision as of 08:10, 27 August 2007
Description
- Description:
- Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createSoundSource ["type", Position, markers, placement]
- Parameters:
- type: String as per CfgVehicles
- Position
- markers: Array
- placement: Number. radius
- Return Value:
- Object
Examples
Additional Information
- See also:
- See also needed
Notes
-
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