canAddItemToUniform: Difference between revisions

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(Added potential warning message: bad vehicle type if empty string is passed)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
Line 37: Line 37:
|r2= [[Boolean]]
|r2= [[Boolean]]


|x1= <sqf>_item = "HandGrenade";
|x1= <sqf>
_item = "HandGrenade";
_fits = player canAddItemToUniform _item;
_fits = player canAddItemToUniform _item;
if (_fits) then {
if (_fits) then {
Line 43: Line 44:
} else {
} else {
hint "no room!";
hint "no room!";
};</sqf>
};
</sqf>


|seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToVest]]
|seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToVest]]
}}
}}

Revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Avoid passing an empty string "" to this command as it will create a warning dialog:
Warning Message: Bad vehicle type
This message will show once per mission restart.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
Parameters:
unit: Object
item: String
count: Number
since Arma 3 logo black.png2.18
ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToVest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note