canAddItemToUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
Lou Montana (talk | contribs) |
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{{Feature|important| | {{Feature|important| | ||
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog: | Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog: | ||
[[File:a3 warning badvehicletype.jpg|none | [[File:a3 warning badvehicletype.jpg|none|alt= Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]] | ||
This message will show once per mission restart. | This message will show once per mission restart. | ||
}} | }} |
Revision as of 11:33, 3 September 2024
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.18
- ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToVest
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note