canAddItemToUniform: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
Line 10: Line 10:
{{Feature|important|
{{Feature|important|
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog:
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog:
[[File:a3 warning badvehicletype.jpg|none|400px|alt=Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]]
[[File:a3 warning badvehicletype.jpg|none|alt= Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]]
This message will show once per mission restart.
This message will show once per mission restart.
}}
}}

Revision as of 12:33, 3 September 2024

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Avoid passing an empty string "" to this command as it will create a warning dialog:
Warning Message: Bad vehicle type
This message will show once per mission restart.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
Parameters:
unit: Object
item: String
count: Number
since Arma 3 logo black.png2.18
ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToVest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note