canAddItemToUniform: Difference between revisions

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m (Some wiki formatting)
 
Line 40: Line 40:
_item = "HandGrenade";
_item = "HandGrenade";
_fits = player canAddItemToUniform _item;
_fits = player canAddItemToUniform _item;
if (_fits) then {
if (_fits) then
{
player addItemToUniform _item;
player addItemToUniform _item;
} else {
}
else
{
hint "no room!";
hint "no room!";
};
};

Latest revision as of 12:33, 3 September 2024

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Avoid passing an empty string "" to this command as it will create a warning dialog:
Warning Message: Bad vehicle type
This message will show once per mission restart.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
Parameters:
unit: Object
item: String
count: Number
since Arma 3 logo black.png2.18
ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToVest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note