progressLoadingScreen: Difference between revisions

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(Removed progressPosition from see also as not related)
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
Line 26: Line 26:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>startLoadingScreen ["Loading My Mission"];
|x1= <sqf>
startLoadingScreen ["Loading My Mission"];
//  
//  
// batch of code
// batch of code
Line 42: Line 43:
// batch of code
// batch of code
//  
//  
endLoadingScreen;</sqf>
endLoadingScreen;
</sqf>


|seealso= [[startLoadingScreen]] [[endLoadingScreen]] [[BIS_fnc_progressLoadingScreen]]
|seealso= [[startLoadingScreen]] [[endLoadingScreen]] [[BIS_fnc_progressLoadingScreen]]
}}
}}

Revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
If loading screen is shown, sets progress bar to the given value (interval is from 0 to 1]).
Arma 3
The loading screen can be force-ended with ENDLOAD cheat code.
Groups:
System

Syntax

Syntax:
progressLoadingScreen progress
Parameters:
progress: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // // batch of code // progressLoadingScreen 0.25; // // batch of code // progressLoadingScreen 0.50; // // batch of code // progressLoadingScreen 0.95; // // batch of code // endLoadingScreen;

Additional Information

See also:
startLoadingScreen endLoadingScreen BIS_fnc_progressLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note