hasInterface: Difference between revisions

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m (Text replacement - "Killzone Kid" to "Killzone_Kid")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 32: Line 32:
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">
<dd class="note">
<sqf>if (isDedicated) then {
<sqf>
if (isDedicated) then {
//run on dedicated server only
//run on dedicated server only
};
};
Line 58: Line 59:
if (!hasInterface && !isDedicated) then {
if (!hasInterface && !isDedicated) then {
//run on headless clients only
//run on headless clients only
};</sqf>
};
</sqf>
</dd>
</dd>


</dl>
</dl>

Latest revision as of 20:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client.
Groups:
Multiplayer

Syntax

Syntax:
hasInterface
Return Value:
Boolean

Examples

Example 1:
_isHC = !(hasInterface || isDedicated);
Example 2:
_isHC = !hasInterface && !isDedicated;

Additional Information

See also:
isDedicated isServer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-12-21 - 14:55 (UTC)
Killzone_Kid
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };