Material - Detail macro AS: Difference between revisions

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m (Some wiki formatting)
m (Some wiki formatting)
 
Line 3: Line 3:
PixelShaderID = "DetailMacroAS";
PixelShaderID = "DetailMacroAS";
VertexShaderID = "BasicAS";
VertexShaderID = "BasicAS";
class Stage1
class Stage1
{
{

Latest revision as of 14:27, 24 September 2024

DT+MC+AS

PixelShaderID = "DetailMacroAS";
VertexShaderID = "BasicAS";

class Stage1
{
	texture = "temp\domek\Omitka1_detail.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[]	= { 16, 0, 0 };
		up[]	= { 0, 16, 0 };
		dir[]	= { 0, 0, 16 };
		pos[]	= { 0, 0, 0 };
	};
};

class Stage2
{
	texture = "temp\domek\test02_MC.tga";
	uvSource = "tex1"; // coordinates from 2.UV set
};

class Stage3
{
	texture = "temp\domek\TestUV2_AS.tga";
	uvSource = "tex1"; // coordinates from 2.UV set
};