setMimic: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 21: | Line 21: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[Object#Person|Person]] '''setMimic''' "MimicType" |= Syntax | ||
|p1= | |p1= MimicType: [[String]]. as above | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <pre> | |x1= <pre>_soldier1 setmimic "angry"</pre> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 07:51, 31 August 2007
Description
- Description:
- Set person's facial expression. Following mimic values are recognized:
- "Default"
- "Normal"
- "Smile"
- "Hurt"
- "Ironic"
- "Sad"
- "Cynic"
- "Surprised"
- "Agresive"
- "Angry"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 setmimic "angry"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- The-architect
- To give the impression of hard faced guys going into a mission, use the setmimic "angry" command. I always have this on my guys to stop them grinning during a cutscene/mission.
- Ceeeb
- In OFP v1.96, a character will keep any facial expression you set indefinately. Setmimic to "" to return soldier to automatic facial expressions.