setObjectTexture: Difference between revisions
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| | | [[Object]] '''setObjectTexture''' [selection number,"TextureFile"] |= Syntax | ||
|p1= | |p1= [[Object]] |= Parameter 1 | ||
|p2= | |p2= selection number: [[Number]] | ||
|p3= TextureFile: [[String]] | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 08:12, 31 August 2007
Description
- Description:
- Textures object selection with texture named in array. Array has the form [selection number,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object setObjectTexture [selection number,"TextureFile"]
- Parameters:
- Object
- selection number: Number
- TextureFile: String
- Return Value:
- Nothing
Examples
- Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"] _objectname setobjecttexture [1,"\pboname\texture2.paa"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.