setVehicleAmmo: Difference between revisions
Jump to navigation
Jump to search
m (my english = goodest) |
mNo edit summary |
||
Line 12: | Line 12: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[Object]]'''setVehicleAmmo''' value |= Syntax | ||
|p1= | |p1= [[Object]] |= Parameter 1 | ||
|p2= value: [[Number]] |= Parameter 2 | |p2= value: [[Number]] |= Parameter 2 |
Revision as of 12:17, 31 August 2007
Description
- Description:
- Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setVehicleAmmo 0
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.