CfgAISkill: Difference between revisions
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[[TokenNameValueTypes|Array]]<br> | [[TokenNameValueTypes|Array]]<br> | ||
'''Description:''' Defines the AI's probability of spotting targets within their visual range.<br> | '''Description:''' Defines the AI's probability of spotting targets within their visual range.<br> | ||
'''Values:''' {''low_skill_value'', '' | '''Values:''' {''low_skill_value'', ''low_skill_spotting_probability'', ''high_skill_value'', ''high_skill_spotting_probability''}<br> | ||
'''Details:''' AI with a skill value at or lower than ''low_skill_value'' will have a ''low_skill_spotting_probability'' chance of spotting a target. AI with a skill value at or ''above high_skill_value'' will have a ''high_skill_spotting_probability'' chance of spotting a target. | '''Details:''' AI with a skill value at or lower than ''low_skill_value'' will have a ''low_skill_spotting_probability'' chance of spotting a target. AI with a skill value at or ''above high_skill_value'' will have a ''high_skill_spotting_probability'' chance of spotting a target. | ||
spotDistance[] = {0, 0.200000, 1, 0.400000}; | spotDistance[] = {0, 0.200000, 1, 0.400000}; |
Revision as of 11:23, 1 September 2007
Introduction
A
aimingAccuracy
Array
Description: ?
aimingAccuracy[] = {0, 0, 1, 1};
aimingShake
Array
Description: ?
aimingShake[] = {0, 0, 1, 1};
aimingSpeed
Array
Description: ?
aimingSpeed[] = {0, 0.500000, 1, 1};
C
courage
Array
Description: ?
courage[] = {0, 0, 1, 1};
commanding
Array
Description: ?
commanding[] = {0, 0, 1, 1};
E
endurance
Array
Description: ?
endurance[] = {0, 0, 1, 1};
G
general
Array
Description: ?
general[] = {0, 0, 1, 1};
R
reloadSpeed
Array
Description: ?
reloadSpeed[] = {0, 0, 1, 1};
S
spotDistance
Array
Description: Defines the AI's probability of spotting targets within their visual range.
Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability}
Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.
spotDistance[] = {0, 0.200000, 1, 0.400000};
spotTime
Array
Description: ?
spotTime[] = {0, 0, 1, 0.700000};